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Saturday, March 19 • 10:00am - 10:45am
Gamification Techniques: Turning an International Terror Plot into a Classroom Game

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The presentation will describe the effective application of a gamification technique in a course that produced a level of engagement and excitement that was greater than normal and far better than anticipated. The presentation will define and identify intrinsic and extrinsic motivators and have the session attendees experience an example of this firsthand through a simple hands-on exercise. The presenter will explain how to use team-based assessments as a scoring mechanism and extrinsic motivator, introduce the technique of "leveling up" like many gaming environments students are accustomed to, and introduce "role-play" as part of a course project. Ultimately, the gamification technique that will be reviewed is easy to implement for any course in any discipline. To put the gamification technique in the proper context, the presenter will explain the most recent iteration of the course project involving students who were assigned to project teams known as "FBI Fly Teams" responding as a counterterrorism unit. These teams were required to analyze a large volume of threat intelligence artifacts indicating the formation of a possible terror plot at some location around the world and determine the "plot." This sets the stage for applying a gamification technique, as these teams will compete with one another to determine the terror plot and acquire points to improve their grades. During the presentation, attendees will attempt to "find the hidden Lion" on the slides and keep a running total that will be shared at the end, with a prize awarded.


Saturday March 19, 2016 10:00am - 10:45am
Room 105

Attendees (17)